8.12 원문 (링크)
(Released: July 19, 2022)
Summary: Minor bugfix release
Summary: Minor bugfix release
Added:
- [Auto Unwrap] New option "Optimize for organic meshes" to select the segmentation algorithm
- [Physical Size] Expose unit options in New Project and Project Configuration
- [Color Management] Use monitor Display by default when using ACE
- [Color Management][Python] Take into account ACE env-var preset file when creating project
- [Color Management] Reset Color Management settings in New Project window when the configuration changes
- [Color Management] Disable OCIO settings access when env-var is present
- [Color Management] Safely update ACE settings when a parameter does not exist anymore
- Update Substance Engine to version 8.6.0
- [Export] Add new GLTF export preset with Displacement support
- [Scripting][Python] Retrieve resource information (including custom metadata)
- [Scripting][Python] Add function to query list of mesh names per Texture Set
- [Content] Add new Blender template and export preset
Fixed:
- [MacOS] Crash when launching Iray in some cases
- [Thumbnails] Shelf thumbnails do not load properly
- Multiple UV channels are ignored
- [Auto Unwrap] Unnecessary computation when splitting long islands
- [Auto Unwrap] Option avoid elongated islands not taken into account
- [Auto Unwrap] Loss of extra data (vertex colors) when repacking UVs
- [UI] Horizontal scrollbar in properties window when Color Management is enabled
- [Color Management] OCIO configs are missing substance_3d_painter_standard_srgb role
- [Generator] Wrong usage of User data "disabled"
- [Color Management] Color Space "Not Compatible" dropdown should not be clickable
- [Color Management][Shader] sRGB override define doesn't work anymore
- [Generator] Wrong usage of User data "disable"
- [Layer stack] Broken previews with UV Tiles projects
- [Shader] API documentation is not fully up to date with Bent Normals
- [Export][Interoperability] Cannot send to Stager with special characters
- [Content] Some brush presets thumbnails are empty or too dark
Known Issues:
- [Color Management] HDR color space conversions with ACE on Linux produce clamped colors
- [Layer Stack] Input source are not saved per layer
- [Crash] Ctrl Z After deleting a shader instance
- [Iray] IoR is blocked to 1 for some shaders
- [Shader] Crash with old faulty shader
기존에는 아래처럼 추출한 노멀맵을 몇가지 노드를 추가한 후 노멀에 연결해줬어야 했는데
이제는 텍스쳐를 바로 노멀에 연결하면 정상적으로 노멀맵이 표현되서 편해졌습니다.
G채널 반전을 하고 싶다면 DirectX는 OpenGL로, OpenGL은 DirectX로 바꿔서 텍스쳐를 추출하면 됩니다.
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